Many of the Sega 3D Classics are remakes of games that originally used Sega's " Super Scaler" technology, which created a pseudo-3D effect by rapidly rotating and scaling large numbers of sprites. Games in the series published by Sega are branded as "Sega 3D Classics" and are developed by M2. Arika attempted a 3D Classics version of the NES/Famicom game Tennis because the background had perspective, but found it looked unimpressive in 3D while requiring re-coding collision detection almost from scratch. They underestimated the amount of work required to add stereoscopic 3D to a 2D game, requiring much more work than a simple port. ![]() ![]() Development on this set of games began in 2009, starting with Namco Bandai Games' Xevious. These releases were directed by Takao Nakano from the Special-Planning & Development Department of Nintendo. ![]() The first set of games in the series was developed by Arika and published by Nintendo. There are two unrelated series of releases under the 3D Classics title: a first-party series of NES/ Famicom and arcade games, and a Sega-published, M2-developed set of classic Sega games, mostly from Sega Mega Drive/ Genesis and Sega arcade hardware. Label applied to certain updates of old games for the Nintendo 3DSģD Classics is a label applied to certain updates of old games for the Nintendo 3DS, with added stereoscopic 3D functionality and updated features while retaining their original art style and graphics.
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